
Features of Sid Meiers Civilization 6 Platinum Edition: As a connoisseur of this kind of masochism, we are immensely happy with how Civilization adapts for itself other, previously unaffected, elements of human history – albeit without a breakthrough, as the fifth part made. While some Stellaris is doing everything it can to become available to the mainstream player, Civilization 6 stomps towards the rest of the Paradox games.

And you won’t distinguish resources at all when they fill up the entire field assigned to them.ĭoes this mean Civilization 6 is bad? Not at all, it’s just the first Civilization, where the devil breaks his leg: the course on ergonomics, taken in Civilization 5, has been changed. The city menu is a cumbersome table with numbers.

Along with new conveniences (attaching a peaceful unit to a military unit – how many years have we been waiting for this!), A mess came: we found the unit’s experience bar only in the tenth hour of the game.

Another problem is that visually Civilization 6 is the most congested and confusing of all the games in the series. In any of the previous Civilizations, you literally saw the trail of the broom, with which Sid Meier sweeps out everything that is unnecessary, but not here. This is due to the overabundance of elements that distract attention from each other.
